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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
528
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Posted - 2014.04.03 23:15:00 -
[1] - Quote
Unless you want to loose, do not call in a non-tank.
Yep it is that easy, do not call in anything but a tank, unless ouyu want to make your side loose.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
529
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Posted - 2014.04.03 23:19:00 -
[2] - Quote
DJINN Marauder wrote:ADS is very powerful in ambush as well.
True.
So let me add that.
Unless you want to loose, do not call in anything that isn't horrendously OP against infantry (i.e. tanks and ADS)
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
531
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Posted - 2014.04.04 00:20:00 -
[3] - Quote
EverNub wrote:Proto Swarms, Prof 5, Minmitar Commando...dead Tank and ADS
Nope. Not enough to kill a madruger before you have to reload, during reload the madruger full heals.
Not enough to kill an ADS before they fly away.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
532
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Posted - 2014.04.04 00:50:00 -
[4] - Quote
Dauth Jenkins wrote:Crimson Cerberes wrote:EverNub wrote:Proto Swarms, Prof 5, Minmitar Commando...dead Tank and ADS Nope. Not enough to kill a madruger before you have to reload, during reload the madruger full heals. Not enough to kill an ADS before they fly away. Lol, 6 swarms will kill any hardened tanks, and with the damage bonus to explosives, the reload bonus due to the commando suit, and the reload bonus due to the skill tree make it a fearsome weapon Nope.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
533
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Posted - 2014.04.04 06:30:00 -
[5] - Quote
JARREL THOMAS wrote:Crimson Cerberes wrote:Dauth Jenkins wrote:Crimson Cerberes wrote:EverNub wrote:Proto Swarms, Prof 5, Minmitar Commando...dead Tank and ADS Nope. Not enough to kill a madruger before you have to reload, during reload the madruger full heals. Not enough to kill an ADS before they fly away. Lol, 6 swarms will kill any hardened tanks, and with the damage bonus to explosives, the reload bonus due to the commando suit, and the reload bonus due to the skill tree make it a fearsome weapon Nope because I have no comeback derp Fixed
Try using some type of proof or something, otherwise you are just another in a long line of mouth-breathers on the forums.
Like this:
Proto swarms do 1320 damage per volley:
You can get this number to 1703 through proficiency maxed and 3 damage mods, 2043 damage against armor, 1362 against shields.
first volley hits, madruger shields are wiped out and 362 damage carries over to armor, where because of the bonus it should become and extra 543 damage leaving the madruger with 3457 armor.
The next volley hits the madruger 1.4 seconds later, the madruger has since then repaired 500 armor and now has 3957 armor. The volley reduces this number down to 1913 armor. Next volley hits another 1.4 seconds later, but once again the madruger has repaired another 500 armor, and is 0.2 seconds from repairing another 500.
This 3rd volley leaves the madrugar with 370 armor, at which point the swarm launcher needs to reload, and the madrugar near instantly has 870 armor.
During the 4 second reload and the additional 1.4 second lock on time, the madrugar repairs 2500 armor, and has left the area traveling at warp 7 thanks to his overdrive.
He comes back 15 more seconds later with full shields and full armor.
Repeat ad nasuem.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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